Wednesday, December 28, 2011

hot fuzz: the greater good

-intro personality description*
-certificates on wall
-400% ↑ arrest record → badass**
-moved to sarg but gets transferred
-always suspicious
-underaged drinking vs the greater good
-detective andrews
-swear box
-"you've got a mustache"
-neighborhood watch alliance
-living statue
-side-kick: dumpy, dumb
-notebook: "the most important piece of equipment you'll ever own"
-side kick steals Angel's thunder :
        "b/c we just sat thru 3 hours of acting and the kiss was the most convincing part"
-can't switch off & doesn't get it
       → the dynamic duo**(+)
-curious to know what movies they watched as research. seems a little long, not sure why.
-only way you can win is to not play by the rules
→...but the consequence is: you go crazy.
-also, ride bad-ass horse, if available
-kicking in doors
-firing guns whilst running
-police chase, shoot out
-a considerable amount of paperwork
-explosions


*dialogue went too quickly to catch everything. meant to find it online, but can't.
**no longer sure what i meant by this note.
(+) i think this meant that if you reduced the 2 characters down to a phrase, you have the main character: named "can't switch off", and the side-kick: named "doesn't get it"

well, this one wasn't exactly fair because i really like simon pegg and crew. but i don't know why the few times i've watched it, i either fall asleep, or resist the urge to. it just seems a little too long...but i can't figure out what could be taken out. it's like, you already know going in how it is going to end for the most part, and it just takes too long to get to that point. it's well done though, and it's funny. and compared to the others i've watched and have yet to watch, i know this will be one of the best. i just get bored a bit.

it gets an A-

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